Reward Wheel
Tangible rewards that don’t cost a thing.
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Saved locally. Nothing is sent to a server.
When to use it
- End-of-week rewards.
- House-point ceremonies.
- Cover lessons that need a positive close.
Sample outputs from Reward Wheel
A slice of what this picker might return. The full pool is much larger — tap the picker for a random one.
- Class points × 2
- Pick the next class song
- Lead the next break activity
- Choose tomorrow’s warm-up
- Free choice seat for one lesson
- Skip the next homework question
- Borrow the teacher’s pen
- 5 minutes free time
- Lead the line for the day
- Class jobs free pass
- Choose a class brain break
- Pick the read-aloud book
When to use Reward Wheel
- Cold-calling a random student without accusations of bias.
- Splitting groups fairly for group work or team activities.
- Reward selection at end of a good lesson or week.
- When you specifically want randomness — not a "recommendation engine", not a ranking, just an unbiased pick.
How the picker works
Reward Wheel runs entirely in your browser — no servers, no accounts, no data sent anywhere. Each pick uses your browser's built-in cryptographic random-number generator (window.crypto.getRandomValues), which is uniformly distributed across the option pool.
The pool for this picker: 16 hand-picked options. Every option has an equal probability of being selected on any given pick (about 6.25% per option).
Wheel-kind picks animate the spin visually but the outcome is determined at the moment of tap, then animated backward — the visual is theatre, the maths is instant.
If you want a deliberately weighted pick (favouring some options over others), the picker isn't the right tool — try structuring the choice as a wheel with duplicated entries, or split into two picks (category first, then item within category).
Related pickers + when to prefer each
Reward Wheel is one of several related pickers on the site. The rest of this cluster covers adjacent decisions:
Classroom Reward Wheel — the closest neighbour when this picker isn't quite the right fit.
Behaviour Reward Picker — the closest neighbour when this picker isn't quite the right fit.
Classroom Wheel — the closest neighbour when this picker isn't quite the right fit.
All picks are independent — running one picker doesn't influence the others.
About this category
Classroom pickers are the highest-utility tools on the site. Teachers use them daily for cold-calling, group generation, brain breaks, reward selection and behaviour management.
Everything here is deployment-tested — TES-compliant, GDPR-safe (no student data leaves the browser), works on smartboards and tablets.
FAQ
Can I customise the rewards?
Yes — paste your own list in the panel below. It saves locally.
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